Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games
Yang Cai, Constantinos Daskalakis, Haipeng Luo, Chen-Yu Wei, Weiqiang Zheng

TL;DR
This paper introduces proximal regret and proximal correlated equilibria, providing a unified framework that explains the effectiveness of gradient-based algorithms in online learning and game theory.
Contribution
It defines proximal regret, shows convergence to proximal correlated equilibria, and demonstrates that gradient descent optimally minimizes this new regret measure.
Findings
Gradient Descent achieves an $O( oot{T})$ regret bound.
Proximal regret lies between external and swap regret.
Gradient Descent explains empirical success in online learning.
Abstract
Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies strictly between external and swap regret. When every player employs a no-proximal-regret algorithm in a general convex game, the empirical distribution of play converges to proximal correlated equilibria (PCE), a refinement of coarse correlated equilibria. Our framework unifies several emerging notions in online learning and game theory-such as gradient equilibrium and semicoarse correlated equilibrium-and introduces new ones. Our main result shows that the classic Online Gradient Descent (GD) algorithm achieves an optimal bound on proximal regret, revealing that GD, without modification, minimizes a stronger regret notion than external…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Stochastic Gradient Optimization Techniques · Game Theory and Applications
