Defining a Role-Centered Terminology for Physical Representations and Controls
Guillaume Riviere

TL;DR
This paper introduces a new holistic terminology and classification system for tangible user interfaces, enabling application-level understanding and comparison of physical representations and controls in the field.
Contribution
It proposes a novel, self-contained terminology and four classes of tangibility that improve classification and understanding of tangible user interfaces at the application level.
Findings
The terminology effectively describes and discriminates tangible user interfaces.
The four classes of tangibility capture key differences among applications.
The approach enhances understanding of the evolution and diversity of tangible interfaces.
Abstract
Previous classifications advanced research through a better understanding of the field and the variety of tangible user interfaces and related physical user interfaces, especially by discretizing a degree of tangibility based on the specimens produced by the community over the years, since the conceptualization of Tangible User Interface initiated a research effort to deepen the exploration of the concept. However, no taxonomy enables the classification of tangible user interfaces at the application level. This article proposes to refine the description of tangible user interfaces' interactional components through a terminological approach. The resulting terms are blended words, built from known words, that self-contain what digital role is represented or controlled and how it becomes physical. This holistic terminology then enables the definition of applications' hallmarks and four…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsInteractive and Immersive Displays · Usability and User Interface Design · Innovative Human-Technology Interaction
