4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting
Chun-Tin Wu, Jun-Cheng Chen

TL;DR
The paper introduces 4D Neural Voxel Splatting, a method combining voxel-based representations with neural Gaussian splatting to efficiently model and render dynamic scenes with reduced memory and faster training.
Contribution
It proposes a novel 4D neural voxel splatting approach that reduces memory overhead and accelerates training for dynamic scene rendering, outperforming existing methods.
Findings
Significant memory reduction compared to prior methods
Faster training times while maintaining high image quality
Enables real-time rendering with improved visual fidelity
Abstract
Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge, we propose 4D Neural Voxel Splatting (4D-NVS), which combines voxel-based representations with neural Gaussian splatting for efficient dynamic scene modeling. Instead of generating separate Gaussian sets per timestamp, our method employs a compact set of neural voxels with learned deformation fields to model temporal dynamics. The design greatly reduces memory consumption and accelerates training while preserving high image quality. We further introduce a novel view refinement stage that selectively improves challenging viewpoints through targeted optimization, maintaining global efficiency while enhancing rendering quality for difficult viewing…
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