SAGS: Self-Adaptive Alias-Free Gaussian Splatting for Dynamic Surgical Endoscopic Reconstruction
Wenfeng Huang, Xiangyun Liao, Yinling Qian, Hao Liu, Yongming Yang, Wenjing Jia, and Qiong Wang

TL;DR
This paper introduces SAGS, a self-adaptive Gaussian splatting framework that effectively reduces artifacts and improves visualization in dynamic endoscopic tissue reconstruction, surpassing existing methods in quality and efficiency.
Contribution
We propose a novel self-adaptive alias-free Gaussian splatting method with an attention-driven deformation decoder for improved deformable tissue reconstruction.
Findings
Outperforms state-of-the-art in PSNR, SSIM, LPIPS metrics
Reduces artifacts and enhances tissue detail capture
Achieves faster and higher-quality reconstructions on benchmarks
Abstract
Surgical reconstruction of dynamic tissues from endoscopic videos is a crucial technology in robot-assisted surgery. The development of Neural Radiance Fields (NeRFs) has greatly advanced deformable tissue reconstruction, achieving high-quality results from video and image sequences. However, reconstructing deformable endoscopic scenes remains challenging due to aliasing and artifacts caused by tissue movement, which can significantly degrade visualization quality. The introduction of 3D Gaussian Splatting (3DGS) has improved reconstruction efficiency by enabling a faster rendering pipeline. Nevertheless, existing 3DGS methods often prioritize rendering speed while neglecting these critical issues. To address these challenges, we propose SAGS, a self-adaptive alias-free Gaussian splatting framework. We introduce an attention-driven, dynamically weighted 4D deformation decoder,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
