HEIR: Learning Graph-Based Motion Hierarchies
Cheng Zheng, William Koch, Baiang Li, Felix Heide

TL;DR
This paper introduces HEIR, a data-driven, graph-based hierarchical motion modeling approach that learns interpretable motion relationships directly from data, improving reconstruction and realism across various motion types.
Contribution
It proposes a novel differentiable graph learning framework for hierarchical motion modeling that generalizes across multiple motion-related tasks.
Findings
Successfully reconstructs motion hierarchies in 1D and 2D cases.
Produces more realistic and interpretable deformations in 3D Gaussian splatting scenes.
Demonstrates broad applicability to diverse motion-centric tasks.
Abstract
Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to model such dynamics typically rely on manually-defined or heuristic hierarchies with fixed motion primitives, limiting their generalizability across different tasks. In this work, we propose a general hierarchical motion modeling method that learns structured, interpretable motion relationships directly from data. Our method represents observed motions using graph-based hierarchies, explicitly decomposing global absolute motions into parent-inherited patterns and local motion residuals. We formulate hierarchy inference as a differentiable graph learning problem, where vertices represent elemental motions and directed edges capture learned parent-child…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
