Engineering Social Optimality via Utility Shaping in Non-Cooperative Games under Incomplete Information and Imperfect Monitoring
David Smith, Jie Dong, Yizhou Yang

TL;DR
This paper introduces a utility shaping framework in non-cooperative games with incomplete information and imperfect monitoring, enabling decentralized agents to achieve social optima with stable equilibria.
Contribution
It develops a novel utility shaping method that transforms the stage game into an exact-potential game, ensuring equilibrium aligns with the social optimum under uncertainty.
Findings
Utility shaping achieves near-centralized welfare levels.
It eliminates constraint violations when feasible.
Accelerates convergence compared to price-only methods.
Abstract
In this paper, we study decentralized decision-making where agents optimize private objectives under incomplete information and imperfect public monitoring, in a non-cooperative setting. By shaping utilities-embedding shadow prices or Karush-Kuhn-Tucker(KKT)-aligned penalties-we make the stage game an exact-potential game whose unique equilibrium equals the (possibly constrained) social optimum. We characterize the Bayesian equilibrium as a stochastic variational inequality; strong monotonicity follows from a single-inflection compressed/stretched-exponential response combined with convex pricing. We give tracking bounds for damped-gradient and best-response-with-hysteresis updates under a noisy public index, and corresponding steady-state error. The framework accommodates discrete and continuous action sets and composes with slower discrete assignment. Deployable rules include: embed…
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