On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density
You-Jin Kim, Radha Kumaran, Jingjing Luo, Tom Bullock, Barry Giesbrecht, Tobias H\"ollerer

TL;DR
This study examines how virtual augmentation density and guidance influence user attention, search performance, and memory during mobile augmented reality tasks, highlighting design considerations for AR applications in dynamic environments.
Contribution
It provides new insights into how augmentation density affects user perception, safety, and memory in mobile AR, informing better design practices.
Findings
Higher augmentation density reduces awareness of environment
Guidance influences search efficiency and attention
Virtual and physical object attention differ under AR conditions
Abstract
Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while navigating a physical environment could impact user efficacy and safety, and the implications of these demands are not well understood. Here, we investigate the impact of virtual path guidance and augmentation density (visual clutter) on search performance and memory. Participants walked along a predefined path, searching for physical or virtual items. They experienced two levels of augmentation density, and either walked freely or with enforced speed and path guidance. Augmentation density impacted behavior and reduced awareness of uncommon objects in the environment. Analysis of search task performance and post-experiment item recall revealed differing…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
