Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative NPC Dialogue
Vanessa Figueiredo, David Elumeze

TL;DR
This paper explores how symbolic scaffolding in prompts affects NPC dialogue in games, revealing role-dependent effects and proposing a new framework to balance coherence and improvisation in LLM-driven interactions.
Contribution
It introduces Symbolically Scaffolded Play, a novel framework that uses fuzzy symbolic structures to improve dialogue stability without sacrificing improvisation.
Findings
Scaffolded prompts did not significantly improve player experience.
Role-dependent effects observed: NPC interviewer gained stability, suspects lost believability.
Fuzzy-symbolic scaffolding balances coherence and improvisation.
Abstract
Large Language Models (LLMs) promise to transform interactive games by enabling non-player characters (NPCs) to sustain unscripted dialogue. Yet it remains unclear whether constrained prompts actually improve player experience. We investigate this question through The Interview, a voice-based detective game powered by GPT-4o. A within-subjects usability study () compared high-constraint (HCP) and low-constraint (LCP) prompts, revealing no reliable experiential differences beyond sensitivity to technical breakdowns. Guided by these findings, we redesigned the HCP into a hybrid JSON+RAG scaffold and conducted a synthetic evaluation with an LLM judge, positioned as an early-stage complement to usability testing. Results uncovered a novel pattern: scaffolding effects were role-dependent: the Interviewer (quest-giver NPC) gained stability, while suspect NPCs lost improvisational…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
