FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion
Chuhao Chen, Isabella Liu, Xinyue Wei, Hao Su, Minghua Liu

TL;DR
FreeArt3D introduces a training-free method that leverages pre-trained static 3D diffusion models to generate high-quality articulated 3D objects from limited images, without requiring task-specific training.
Contribution
It extends static 3D diffusion models to articulated objects by repurposing them as shape priors and jointly optimizing geometry, texture, and articulation without large datasets or training.
Findings
Produces high-fidelity geometry and textures
Accurately predicts kinematic structures
Outperforms prior methods in quality and versatility
Abstract
Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on feed-forward generative models that produce coarse geometric approximations and often overlook surface texture. In contrast, open-world 3D generation of static objects has achieved remarkable success, especially with the advent of native 3D diffusion models such as Trellis. However, extending these methods to articulated objects by training native 3D diffusion models poses significant challenges. In this work, we present FreeArt3D, a training-free framework for articulated 3D object generation. Instead of training a new model on limited articulated data, FreeArt3D repurposes a pre-trained static 3D diffusion model (e.g., Trellis) as a powerful shape prior.…
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