TL;DR
This paper introduces a data-efficient method for humanoid motion adaptation that learns from a single target sample by leveraging walking priors and optimal transport, enabling realistic whole-body movements.
Contribution
It presents a novel one-shot adaptation technique combining optimal transport and reinforcement learning, reducing data requirements for humanoid motion synthesis.
Findings
Outperforms baseline methods on CMU MoCap dataset
Achieves realistic and collision-free humanoid motions
Effective with only a single target sample
Abstract
Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a data-efficient adaptation approach that learns a new humanoid motion from a single non-walking target sample together with auxiliary walking motions and a walking-trained base model. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated…
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