Learning Disentangled Speech- and Expression-Driven Blendshapes for 3D Talking Face Animation
Yuxiang Mao, Zhijie Zhang, Zhiheng Zhang, Jiawei Liu, Chen Zeng, Shihong Xia

TL;DR
This paper introduces a method to generate emotionally expressive 3D talking faces by disentangling speech-driven and emotion-driven blendshapes, enabling realistic animation with limited emotional data.
Contribution
It proposes a novel linear additive model with a sparsity constraint to disentangle speech and emotion blendshapes for 3D facial animation.
Findings
Achieves natural expression and lip-sync in 3D talking face animation.
Outperforms existing methods in emotional expressivity.
Maintains accurate lip synchronization while adding expressions.
Abstract
Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven lip-sync for talking-face animation, generating emotionally expressive talking faces remains underexplored. A major obstacle is the scarcity of real emotional 3D talking-face datasets due to the high cost of data capture. To address this, we model facial animation driven by both speech and emotion as a linear additive problem. Leveraging a 3D talking-face dataset with neutral expressions (VOCAset) and a dataset of 3D expression sequences (Florence4D), we jointly learn a set of blendshapes driven by speech and emotion. We introduce a sparsity constraint loss to encourage disentanglement between the two types of blendshapes while allowing the model to…
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