Multiplayer Parallel Repetition Is the Same as High-Dimensional Extremal Combinatorics
Kunal Mittal

TL;DR
This paper establishes a deep equivalence between high-dimensional extremal combinatorics problems and the parallel repetition of multiplayer games, extending previous techniques and creating new links between these fields.
Contribution
It generalizes the forbidden-subgraph technique to all k-player games and connects parallel repetition to high-dimensional combinatorial problems, opening new research avenues.
Findings
Extended the forbidden-subgraph technique to all k-player games.
Established equivalences between combinatorics problems and multiplayer game repetition.
Created new connections that may facilitate future advances in both fields.
Abstract
We show equivalences between several high-dimensional problems in extremal combinatorics and parallel repetition of multiplayer (multiprover) games over large answer alphabets. This extends the forbidden-subgraph technique, previously studied by Verbitsky (Theoretical Computer Science 1996), Feige and Verbitsy (Combinatorica 2002), and H\k{a}z{\l}a , Holenstein and Rao (2016), to all -player games, and establishes new connections to problems in combinatorics. We believe that these connections may help future progress in both fields.
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