Finite Population Dynamics Resolve the Central Paradox of the Inspection Game
Bianca Y. S. Ishikawa, Jos\'e F. Fontanari

TL;DR
This paper uses evolutionary game theory to resolve the paradox in the classical inspection game, showing how finite population effects and demographic noise influence crime deterrence and the effectiveness of penalties.
Contribution
It introduces a finite population model revealing how demographic noise and initial conditions impact crime dynamics, restoring the deterrence role of penalties and identifying a U-shaped policy landscape.
Findings
High penalties effectively suppress crime by biasing fixation probabilities.
Both very high and moderate penalties can maximize crime risk, creating a U-shaped policy landscape.
In large asymmetric populations, outcomes depend mainly on initial crime levels, not payoff parameters.
Abstract
The Inspection Game is the canonical model for the strategic conflict between law enforcement (inspectors) and citizens (potential criminals). Its classical Mixed-Strategy Nash Equilibrium (MSNE) is afflicted by a paradox: the equilibrium crime rate is independent of both the penalty size () and the crime gain (), undermining the efficacy of deterrence policy. We re-examine this challenge using evolutionary game theory, focusing on the long-term fixation probabilities of strategies in finite, asymmetric population sizes subject to demographic noise. The deterministic limit of our model exhibits stable limit cycles around the MSNE, which coincides with the neutral fixed point of the equilibrium analysis. Crucially, in finite populations, demographic noise drives the system away from this cycle and toward absorbing states. Our results demonstrate that high absolute penalties are…
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