A Survey on Collaborative SLAM with 3D Gaussian Splatting
Phuc Nguyen Xuan, Thanh Nguyen Canh, Huu-Hung Nguyen, Nak Young Chong, and Xiem HoangVan

TL;DR
This survey reviews multi-robot collaborative SLAM using 3D Gaussian Splatting, highlighting its advantages, challenges, and future research directions in real-time, high-fidelity scene mapping.
Contribution
It systematically categorizes existing approaches, analyzes core components, and discusses open challenges and future directions in 3D Gaussian Splatting-based collaborative SLAM.
Findings
3D Gaussian Splatting enables real-time high-fidelity rendering for robotics.
Challenges include maintaining global consistency and data fusion in multi-robot systems.
Future research should address lifelong mapping, semantic integration, and bridging the Sim2Real gap.
Abstract
This survey comprehensively reviews the evolving field of multi-robot collaborative Simultaneous Localization and Mapping (SLAM) using 3D Gaussian Splatting (3DGS). As an explicit scene representation, 3DGS has enabled unprecedented real-time, high-fidelity rendering, ideal for robotics. However, its use in multi-robot systems introduces significant challenges in maintaining global consistency, managing communication, and fusing data from heterogeneous sources. We systematically categorize approaches by their architecture -- centralized, distributed -- and analyze core components like multi-agent consistency and alignment, communication-efficient, Gaussian representation, semantic distillation, fusion and pose optimization, and real-time scalability. In addition, a summary of critical datasets and evaluation metrics is provided to contextualize performance. Finally, we identify key open…
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