DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classification
Lukas Bierling, Davide Pasero, Fleur Dolmans, Helia Ghasemi, Angelo Broere

TL;DR
DecoDINO is a novel 3D human-scene contact prediction model that improves accuracy and semantic understanding over previous methods, using dual ViT encoders and semantic classification.
Contribution
It introduces a three-branch network with dual ViT encoders, semantic classification, and improved local reasoning, surpassing prior models like DECO in accuracy and semantic labeling.
Findings
Raises binary-contact F1 score by 7%
Halves geodesic error
Outperforms DAMON Challenge baseline
Abstract
Accurate vertex-level contact prediction between humans and surrounding objects is a prerequisite for high fidelity human object interaction models used in robotics, AR/VR, and behavioral simulation. DECO was the first in the wild estimator for this task but is limited to binary contact maps and struggles with soft surfaces, occlusions, children, and false-positive foot contacts. We address these issues and introduce DecoDINO, a three-branch network based on DECO's framework. It uses two DINOv2 ViT-g/14 encoders, class-balanced loss weighting to reduce bias, and patch-level cross-attention for improved local reasoning. Vertex features are finally passed through a lightweight MLP with a softmax to assign semantic contact labels. We also tested a vision-language model (VLM) to integrate text features, but the simpler architecture performed better and was used instead. On the DAMON…
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