TL;DR
This paper presents a deep reinforcement learning algorithm tailored for non-stationary continuous mean field games, enabling scalable and accurate modeling of large multi-agent systems with time-varying dynamics.
Contribution
It introduces a novel DRL method for non-stationary continuous MFGs, incorporating Fictitious Play, supervised learning, and Conditional Normalizing Flows for density representation.
Findings
Effective on multiple complex examples
Addresses scalability and density approximation issues
Brings DRL closer to real-world multi-agent applications
Abstract
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical…
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