Merge and Conquer: Evolutionarily Optimizing AI for 2048
Maggie Bai, Ava Kim Cohen, Eleanor Koss, Charlie Lichtenbaum

TL;DR
This paper explores evolutionary training methods to optimize AI playing the game 2048, demonstrating significant improvements in a single-agent system and analyzing the limitations of a two-agent meta-prompting approach.
Contribution
It introduces novel evolutionary refinement techniques for AI in dynamic environments and compares two different LLM-based systems for playing 2048.
Findings
Single-agent system improved by 473.2 points per cycle
Development of increasingly advanced strategies by the LLM
Two-agent meta-prompting system showed limited improvement
Abstract
Optimizing artificial intelligence (AI) for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding puzzle. 2048, with its mix of strategic gameplay and stochastic elements, presents an ideal playground for studying decision-making, long-term planning, and dynamic adaptation. We implemented two distinct systems: a two-agent metaprompting system where a "thinker" large language model (LLM) agent refines gameplay strategies for an "executor" LLM agent, and a single-agent system based on refining a value function for a limited Monte Carlo Tree Search. We also experimented with rollback features to avoid performance degradation. Our results demonstrate the potential of evolutionary refinement techniques in improving AI performance in non-deterministic…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Educational Games and Gamification
