Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets
Jiashi Feng, Xiu Li, Jing Lin, Jiahang Liu, Gaohong Liu, Weiqiang Lou, Su Ma, Guang Shi, Qinlong Wang, Jun Wang, Zhongcong Xu, Xuanyu Yi, Zihao Yu, Jianfeng Zhang, Yifan Zhu, Rui Chen, Jinxin Chi, Zixian Du, Li Han, Lixin Huang, Kaihua Jiang, Yuhan Li, Guan Luo, Shuguang Wang

TL;DR
Seed3D 1.0 is a novel foundation model that converts single images into high-fidelity, simulation-ready 3D assets with accurate geometry and textures, facilitating scalable physics-based environment creation for embodied AI.
Contribution
The paper introduces Seed3D 1.0, a system that generates detailed, physics-compatible 3D assets from images, addressing scalability and realism in simulation environment development.
Findings
Produces assets with accurate geometry and textures
Enables direct integration into physics engines
Scales to complete scene generation
Abstract
Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and…
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