Re-Activating Frozen Primitives for 3D Gaussian Splatting
Yuxin Cheng, Binxiao Huang, Wenyong Zhou, Taiqiang Wu, Zhengwu Liu, Graziano Chesi, Ngai Wong

TL;DR
ReAct-GS introduces a re-activation approach to improve 3D Gaussian Splatting, effectively reducing artifacts and enhancing detail preservation in complex scenes for real-time view synthesis.
Contribution
The paper proposes a novel re-activation method with importance-aware densification and primitive revitalization, addressing fundamental limitations in 3D Gaussian Splatting.
Findings
Eliminates over-reconstruction artifacts in complex scenes
Achieves state-of-the-art performance on view synthesis metrics
Improves other 3D-GS variants with the re-activation mechanism
Abstract
3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating -blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a…
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Taxonomy
TopicsImage Enhancement Techniques · Advanced Vision and Imaging · Generative Adversarial Networks and Image Synthesis
