Advances in 4D Representation: Geometry, Motion, and Interaction
Mingrui Zhao, Sauradip Nag, Kai Wang, Aditya Vora, Guangda Ji, Peter Chun, Ali Mahdavi-Amiri, Hao Zhang

TL;DR
This survey reviews recent advances in 4D representations in computer graphics, focusing on geometry, motion, and interaction, highlighting key methods, challenges, and future directions for modeling dynamic 3D scenes.
Contribution
It offers a distinctive perspective on 4D representations, emphasizing selective, representative works and practical guidance for choosing and customizing models for specific tasks.
Findings
Neural radiance fields (NeRFs) and 3D Gaussian Splatting are prominent methods.
Under-explored representations include structured models and long-range motions.
Current datasets are limited, hindering progress in 4D modeling.
Abstract
We present a survey on 4D generation and reconstruction, a fast-evolving subfield of computer graphics whose developments have been propelled by recent advances in neural fields, geometric and motion deep learning, as well as 3D generative artificial intelligence (GenAI). While our survey is not the first of its kind, we build our coverage of the domain from a unique and distinctive perspective of 4D representations, to model 3D geometry evolving over time while exhibiting motion and interaction. Specifically, instead of offering an exhaustive enumeration of many works, we take a more selective approach by focusing on representative works to highlight both the desirable properties and ensuing challenges of each representation under different computation, application, and data scenarios. The main take-away message we aim to convey to the readers is on how to select and then customize the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMultimodal Machine Learning Applications · Human Motion and Animation · 3D Shape Modeling and Analysis
