X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learning
Yunzhe Wang, Soham Hans, Volkan Ustun

TL;DR
This paper introduces a new egocentric video dataset and a contrastive learning method to improve team tactical awareness in multi-agent environments, demonstrated on professional esports gameplay.
Contribution
It presents X-Ego-CS, a large egocentric video dataset for multi-agent decision-making, and proposes CECL, a novel contrastive learning approach for aligning first-person team perspectives.
Findings
CECL improves teammate and opponent position prediction accuracy.
X-Ego-CS enables research on multi-agent tactical reasoning.
The approach enhances understanding of team dynamics from individual viewpoints.
Abstract
Human team tactics emerge from each player's individual perspective and their ability to anticipate, interpret, and adapt to teammates' intentions. While advances in video understanding have improved the modeling of team interactions in sports, most existing work relies on third-person broadcast views and overlooks the synchronous, egocentric nature of multi-agent learning. We introduce X-Ego-CS, a benchmark dataset consisting of 124 hours of gameplay footage from 45 professional-level matches of the popular e-sports game Counter-Strike 2, designed to facilitate research on multi-agent decision-making in complex 3D environments. X-Ego-CS provides cross-egocentric video streams that synchronously capture all players' first-person perspectives along with state-action trajectories. Building on this resource, we propose Cross-Ego Contrastive Learning (CECL), which aligns teammates'…
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Taxonomy
TopicsHuman Pose and Action Recognition · Artificial Intelligence in Games · Reinforcement Learning in Robotics
