Heterogeneous Adversarial Play in Interactive Environments
Manjie Xu, Xinyi Yang, Jiayu Zhan, Wei Liang, Chi Zhang, Yixin Zhu

TL;DR
This paper introduces Heterogeneous Adversarial Play, a novel adversarial framework for autonomous curriculum learning that dynamically adapts task difficulty through bidirectional interactions, improving learning efficiency in multi-task environments.
Contribution
It formalizes a new adversarial curriculum learning method with dynamic task adaptation, inspired by human pedagogical asymmetry, and demonstrates its effectiveness in multi-task learning.
Findings
Achieves performance comparable to state-of-the-art baselines.
Generates curricula that improve learning efficacy.
Validates across both artificial agents and human subjects.
Abstract
Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning…
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Taxonomy
TopicsIntelligent Tutoring Systems and Adaptive Learning · Reinforcement Learning in Robotics · Robot Manipulation and Learning
