Khelte Khelte Shikhi: A Proposed HCI Framework for Gamified Interactive Learning with Minecraft in Bangladeshi Education Systems
Mohd Ruhul Ameen, Akif Islam, Momen Khandokar Ope

TL;DR
This paper proposes a comprehensive, context-aware HCI framework for implementing Minecraft-based gamified learning in Bangladesh's diverse educational settings, addressing infrastructural challenges and local needs.
Contribution
It introduces a multi-tiered deployment model and localized content for Minecraft education in resource-constrained Bangladeshi schools, bridging gaps in digital access and cultural relevance.
Findings
Design of three deployment tiers tailored to infrastructure levels
Development of eight localized, curriculum-aligned Minecraft worlds
Proposed evaluation benchmarks for future empirical validation
Abstract
Game-based learning shows real promise for engaging students in well-resourced classrooms, but what about the millions who study in schools with far fewer opportunities? We propose a practical framework for bringing Minecraft Education Edition into Bangladesh's 130,000 schools, where 55 percent lack reliable internet, rural areas receive only 12 to 16 hours of electricity per day, computer access in rural schools is just 8 percent, and student-teacher ratios can reach 52:1. Our approach addresses these constraints directly through three deployment tiers: cloud-based multiplayer for urban schools with stable infrastructure (15 percent), local-area network (LAN) solutions with optional solar power for semi-urban schools (30 percent), and fully offline, turn-based modes using refurbished hardware for rural contexts (55 percent). We provide eight curriculum-aligned Minecraft worlds with…
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Taxonomy
TopicsICT in Developing Communities · Educational Games and Gamification · Mobile Learning in Education
