PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion
Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis

TL;DR
This paper introduces PGTT, a perception-aware deep reinforcement learning approach for legged robots that improves terrain traversal by reducing bias and supporting various robot morphologies, validated in simulation and on real robots.
Contribution
PGTT is a novel perception-aware RL method that encodes gait phase with reward shaping, enabling robust, morphology-agnostic legged locomotion across diverse terrains.
Findings
PGTT outperforms baselines in success rate under disturbances and obstacles.
PGTT converges twice as fast as end-to-end baselines.
Successful real-world deployment on Unitree Go2 and preliminary tests on ANYmal-C.
Abstract
State-of-the-art perceptive Reinforcement Learning controllers for legged robots either (i) impose oscillator or IK-based gait priors that constrain the action space, add bias to the policy optimization and reduce adaptability across robot morphologies, or (ii) operate "blind", which struggle to anticipate hind-leg terrain, and are brittle to noise. In this paper, we propose Phase-Guided Terrain Traversal (PGTT), a perception-aware deep-RL approach that overcomes these limitations by enforcing gait structure purely through reward shaping, thereby reducing inductive bias in policy learning compared to oscillator/IK-conditioned action priors. PGTT encodes per-leg phase as a cubic Hermite spline that adapts swing height to local heightmap statistics and adds a swing-phase contact penalty, while the policy acts directly in joint space supporting morphology-agnostic deployment. Trained in…
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Taxonomy
TopicsRobotic Locomotion and Control · Prosthetics and Rehabilitation Robotics · Robot Manipulation and Learning
