Pointer Chasing with Unlimited Interaction
Orr Fischer, Rotem Oshman, Adi Rosen, Tal Roth

TL;DR
This paper investigates the communication complexity of pointer chasing with unlimited interaction, establishing nearly tight lower bounds that match the trivial protocol, thus resolving a long-standing open problem in the field.
Contribution
It provides the first lower bounds for pointer chasing with unlimited rounds, showing the trivial protocol is nearly optimal and closing gaps in previous bounds for various regimes.
Findings
Lower bound of Ω(k log(n/k)) for randomized protocols with unlimited interaction.
Lower bound of Ω(k log log k) for zero-error protocols.
Results unify and extend previous bounds for protocols with at most k-1 rounds.
Abstract
Pointer-chasing is a central problem in two-party communication complexity: given input size and a parameter , the two players Alice and Bob are given functions , respectively, and their goal is to compute the value of , where , , , and so on, applying in even steps and in odd steps, for a total of steps. It is trivial to solve the problem using communication rounds, with Alice speaking first, by simply ``chasing the function'' for steps. Many works have studied the communication complexity of pointer chasing, although the focus has always been on protocols with communication rounds, or with rounds where Bob (the ``wrong player'') speaks first. Many works have studied this setting giving sometimes tight or near-tight…
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