TL;DR
CausalMACE introduces a causality-based planning framework that significantly improves multi-agent cooperation in Minecraft by managing task dependencies and enhancing efficiency in complex, multi-step tasks.
Contribution
It presents a novel causality-aware multi-agent framework with task graph planning and causal intervention, addressing limitations of single-agent approaches.
Findings
Achieves state-of-the-art performance in Minecraft cooperative tasks.
Enhances efficiency and fault tolerance in multi-agent collaboration.
Effectively manages task dependencies through causal intervention.
Abstract
Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform…
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