Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises
Haitham Abdelsalam, Chanelle Montpetit, Arash Harirpoush, Maryse Fortin, Yiming Xiao

TL;DR
This study explores innovative gamification strategies in VR for cervical rehabilitation exercises, demonstrating high usability and engagement, and addressing accessibility issues in traditional neck pain treatments.
Contribution
It introduces novel gamification approaches for VR neck exercises, including survival and level progression themes, and evaluates their effectiveness through user testing.
Findings
High usability and engagement in VR exercises
Effective gamification strategies for neck strengthening and range of motion
Perceived health benefits from VR rehabilitation games
Abstract
Chronic neck pain is a prevalent condition that affects millions of individuals worldwide, causing significant individual suffering and socioeconomic burdens. Although exercise rehabilitation is a staple in relieving pain and improving muscle function for the condition, traditional one-on-one rehabilitation sessions are costly and suffer from poor adherence and accessibility for the patients. Thanks to the increasing accessibility and recent advancements in sensing and display technology, virtual reality (VR) offers the potential to tackle the challenges in traditional exercise rehabilitation, particularly through gamification. However, still in its infancy, VR-based neck exercise rehabilitation lacks exploration in effective gamification strategies and existing prototypes. To address the knowledge gap, we conduct an exploratory study on the gamification strategies for VR-based cervical…
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