The Quasi-Creature and the Uncanny Valley of Agency: A Synthesis of Theory and Evidence on User Interaction with Inconsistent Generative AI
Mauricio Manhaes, Christine Miller, and Nicholas Schroeder

TL;DR
This paper introduces the Quasi-Creature concept and the Uncanny Valley of Agency framework to explain user frustration with inconsistent generative AI, combining theory and evidence from multiple disciplines.
Contribution
It synthesizes theory and empirical evidence to define the Quasi-Creature and the Uncanny Valley of Agency, offering a new framework for understanding user-AI interactions.
Findings
Negative correlation between perceived AI efficiency and user frustration
Framework explains user frustration with generative AI failures
Implications for AI design and societal integration
Abstract
The user experience with large-scale generative AI is paradoxical: superhuman fluency meets absurd failures in common sense and consistency. This paper argues that the resulting potent frustration is an ontological problem, stemming from the "Quasi-Creature"-an entity simulating intelligence without embodiment or genuine understanding. Interaction with this entity precipitates the "Uncanny Valley of Agency," a framework where user comfort drops when highly agentic AI proves erratically unreliable. Its failures are perceived as cognitive breaches, causing profound cognitive dissonance. Synthesizing HCI, cognitive science, and philosophy of technology, this paper defines the Quasi-Creature and details the Uncanny Valley of Agency. An illustrative mixed-methods study ("Move 78," N=37) of a collaborative creative task reveals a powerful negative correlation between perceived AI efficiency…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
