Controllable Single-shot Animation Blending with Temporal Conditioning
Eleni Tselepi, Spyridon Thermos, Gerasimos Potamianos

TL;DR
This paper introduces a novel single-shot motion blending framework that uses temporal conditioning and skeleton-aware normalization to enable controllable, smooth, and seamless blending of human motions in animation.
Contribution
It presents the first controllable single-shot motion blending method that allows seamless transitions between motions through temporal conditioning and skeleton-aware normalization.
Findings
Produces plausible and smooth motion blends
Enables controllable and seamless motion transitions
Works across various animation styles and skeletons
Abstract
Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single generative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mechanism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and…
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