Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through AR
Yue Yang, Xue Xie, Xinkai Wang, Hui Zhang, Chiming Yu, Xiaoxian Xiong, Lifeng Zhu, Yuanyi Zheng, Jue Cen, Bruce Daniel, Fred Baik

TL;DR
This study evaluates how target transparency and tool visualization modes affect depth perception and usability in optical see-through AR, highlighting the importance of occlusion cues and real tool visibility for accurate guidance.
Contribution
It provides empirical evidence on the effects of transparency and tool visualization modes on depth perception and usability in OST-AR systems, emphasizing occlusion handling.
Findings
Opaque targets improve depth estimation accuracy.
Real tool visualization enhances usability and reduces workload.
Proper occlusion cues are critical for effective OST-AR performance.
Abstract
Optical see-through augmented reality (OST-AR) systems like Microsoft HoloLens 2 hold promise for arm's distance guidance (e.g., surgery), but depth perception of the hologram and occlusion of real instruments remain challenging. We present an evaluation of how visualizing the target object with different transparencies and visualizing a tracked tool (virtual proxy vs. real tool vs. no tool tracking) affects depth perception and system usability. Ten participants performed two experiments on HoloLens 2. In Experiment 1, we compared high-transparency vs. low-transparency target rendering in a depth matching task at arm's length. In Experiment 2, participants performed a simulated surgical pinpoint task on a frontal bone target under six visualization conditions (: two target transparencies and three tool visualization modes: virtual tool hologram, real tool, or no tool…
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