EventTracer: Fast Path Tracing-based Event Stream Rendering
Zhenyang Li, Xiaoyang Bai, Jinfan Lu, Pengfei Shen, Edmund Y. Lam, Yifan Peng

TL;DR
EventTracer is a fast, physics-aware path tracing pipeline that simulates high-fidelity event streams from 3D scenes, enabling scalable dataset creation and improving realism in event-based vision applications.
Contribution
It introduces a low sample-per-pixel path tracing method combined with a spiking neural network to efficiently generate realistic event sequences from complex scenes.
Findings
Runs at 4 minutes per second of 720p video
Captures scene details better than existing simulators
Produces event data more similar to real-world streams
Abstract
Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive data collections. Yet existing methods in this direction typically work with noiseless RGB frames that are costly to render, and therefore they can only achieve a temporal resolution equivalent to 100-300 FPS, far lower than that of real-world event data. In this work, we propose EventTracer, a path tracing-based rendering pipeline that simulates high-fidelity event sequences from complex 3D scenes in an efficient and physics-aware manner. Specifically, we speed up the rendering process via low sample-per-pixel (SPP) path tracing, and train a lightweight event spiking network to denoise the resulting RGB videos into realistic event sequences. To…
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Taxonomy
TopicsAdvanced Memory and Neural Computing · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
