Disentangled Geometry and Appearance for Efficient Multi-View Surface Reconstruction and Rendering
Qitong Zhang, Jieqing Feng

TL;DR
This paper introduces a disentangled geometry and appearance model for multi-view surface reconstruction that improves efficiency, quality, and versatility without relying on deep networks, enabling practical editing applications.
Contribution
It proposes a novel explicit mesh-based framework with disentangled geometry and appearance, enhancing learning and broadening application scope compared to prior neural rendering methods.
Findings
Achieves state-of-the-art training and rendering speeds
Provides competitive reconstruction quality
Enables practical mesh and texture editing
Abstract
This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing, restricting downstream applications. Building on the explicit mesh representation and differentiable rasterization framework, this work proposes an efficient solution that preserves the high efficiency of this framework while significantly improving reconstruction quality and versatility. Specifically, we introduce a disentangled geometry and appearance model that does not rely on deep networks, enhancing learning and broadening applicability. A neural deformation field is constructed to incorporate global geometric context, enhancing geometry learning, while a novel regularization constrains geometric features passed to a neural shader to ensure its…
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