REGEN: Real-Time Photorealism Enhancement in Games via a Dual-Stage Generative Network Framework
Stefanos Pasios, Nikos Nikolaidis

TL;DR
REGEN is a dual-stage generative framework that enhances photorealism in real-time video game rendering, balancing high visual quality with efficient inference to improve player immersion.
Contribution
It introduces a novel dual-stage approach combining unpaired and paired image translation for real-time photorealism enhancement in games.
Findings
Achieves 12x faster frame rate with comparable or better visual quality
Maintains semantic and temporal consistency in generated frames
Validates effectiveness on Unreal Engine with quantitative metrics
Abstract
Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative models have been increasingly adopted as an effective approach for bridging the gap between the visual realism of synthetic and real worlds. However, under real-time constraints of video games, existing generative approaches continue to face a tradeoff between visual quality and runtime efficiency. In this work, we present a framework for enhancing the photorealism of rendered game frames using generative networks. We propose REGEN, which first employs a robust unpaired image-to-image translation model to generate semantically consistent photorealistic frames. These generated frames are then used to create a paired dataset, which transforms the problem to…
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