Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays
Trung Hieu Pham, Chanh Minh Tran, Eiji Kamioka, Xuan Tan Phan

TL;DR
This paper presents a cost-effective, real-time 3D light-field viewing system that uses standard hardware and eye-tracking to deliver immersive experiences without specialized equipment.
Contribution
It introduces a novel method for dynamic 3D light-field visualization on conventional displays using eye-tracking and pre-captured light-field data.
Findings
Operates at 30 FPS on CPU
Uses standard monitor and webcam
Provides immersive 3D experience
Abstract
Creating immersive 3D visual experiences typically requires expensive and specialized hardware such as VR headsets, autostereoscopic displays, or active shutter glasses. These constraints limit the accessibility and everyday use of 3D visualization technologies in resource-constrained settings. To address this, we propose a low-cost system that enables real-time 3D light-field viewing using only a standard 2D monitor, a conventional RGB webcam, and red-cyan anaglyph glasses. The system integrates real-time eye-tracking to dynamically adapt the displayed light-field image to the user's head position with a lightweight rendering pipeline that selects and composites stereoscopic views from pre-captured light-field data. The resulting anaglyph image is updated in real-time, creating a more immersive and responsive 3D experience. The system operates entirely on CPU and maintains a stable…
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