
TL;DR
This paper explores zero-shot reinforcement learning, addressing real-world challenges like limited data, partial observability, and lack of prior data access, proposing new methods to improve generalization in practical scenarios.
Contribution
It introduces a suite of methods tailored for zero-shot RL under real-world constraints, and empirically evaluates their effectiveness compared to existing approaches.
Findings
Existing methods often fail under real-world constraints.
Proposed techniques improve zero-shot generalization in practical settings.
Empirical results demonstrate closer alignment with real-world deployment needs.
Abstract
Modern reinforcement learning (RL) systems capture deep truths about general, human problem-solving. In domains where new data can be simulated cheaply, these systems uncover sequential decision-making policies that far exceed the ability of any human. Society faces many problems whose solutions require this skill, but they are often in domains where new data cannot be cheaply simulated. In such scenarios, we can learn simulators from existing data, but these will only ever be approximately correct, and can be pathologically incorrect when queried outside of their training distribution. As a result, a misalignment between the environments in which we train our agents and the real-world in which we wish to deploy our agents is inevitable. Dealing with this misalignment is the primary concern of zero-shot reinforcement learning, a problem setting where the agent must generalise to a new…
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