Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals
Ziqi Li, Abderraouf Amrani, Shri Rai, and Hamid Laga

TL;DR
This survey reviews recent deep learning methods for non-intrusive 3D animal shape and motion reconstruction from images and videos, highlighting advances, challenges, and future research directions.
Contribution
It categorizes and analyzes the latest techniques in 3D animal reconstruction, providing a comprehensive overview of the field's state-of-the-art and identifying key challenges.
Findings
Deep learning enables non-intrusive 3D animal reconstruction from RGB data.
Current methods vary in input modalities, representations, and training mechanisms.
The survey highlights existing limitations and suggests future research directions.
Abstract
Reconstructing the 3D geometry, pose, and motion of animals is a long-standing problem, which has a wide range of applications, from biology, livestock management, and animal conservation and welfare to content creation in digital entertainment and Virtual/Augmented Reality (VR/AR). Traditionally, 3D models of real animals are obtained using 3D scanners. These, however, are intrusive, often prohibitively expensive, and difficult to deploy in the natural environment of the animals. In recent years, we have seen a significant surge in deep learning-based techniques that enable the 3D reconstruction, in a non-intrusive manner, of the shape and motion of dynamic objects just from their RGB image and/or video observations. Several papers have explored their application and extension to various types of animals. This paper surveys the latest developments in this emerging and growing field of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
