Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework
Zongqi He, Hanmin Li, Kin-Chung Chan, Yushen Zuo, Hao Xie, Zhe Xiao, Jun Xiao, Kin-Man Lam

TL;DR
This paper introduces a novel SfM-free 3D Gaussian Splatting framework that effectively reconstructs 3D scenes and synthesizes novel views from extremely sparse inputs, outperforming existing methods in quality and robustness.
Contribution
It proposes a dense stereo module and view interpolation techniques to enable 3D scene reconstruction without SfM from very few views, with new regularizations for improved geometry and rendering quality.
Findings
Achieves 2.75dB PSNR improvement over state-of-the-art methods.
Produces high-quality images with minimal distortion and rich details.
Operates effectively with only 2 training views.
Abstract
3D Gaussian Splatting (3DGS) has demonstrated remarkable real-time performance in novel view synthesis, yet its effectiveness relies heavily on dense multi-view inputs with precisely known camera poses, which are rarely available in real-world scenarios. When input views become extremely sparse, the Structure-from-Motion (SfM) method that 3DGS depends on for initialization fails to accurately reconstruct the 3D geometric structures of scenes, resulting in degraded rendering quality. In this paper, we propose a novel SfM-free 3DGS-based method that jointly estimates camera poses and reconstructs 3D scenes from extremely sparse-view inputs. Specifically, instead of SfM, we propose a dense stereo module to progressively estimates camera pose information and reconstructs a global dense point cloud for initialization. To address the inherent problem of information scarcity in extremely…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
