Image-Conditioned 3D Gaussian Splat Quantization
Xinshuang Liu, Runfa Blark Li, Keito Suzuki, Truong Nguyen

TL;DR
This paper introduces ICGS-Quantizer, a novel method for compressing 3D Gaussian Splatting scenes to kilobyte levels, enabling efficient storage and scene updates by conditioning decoding on images captured at runtime.
Contribution
The proposed ICGS-Quantizer significantly improves compression efficiency and adaptability for 3D Gaussian Splatting by using shared codebooks and image-conditioned decoding, addressing limitations of prior methods.
Findings
Reduces storage for 3D scenes to kilobytes
Outperforms state-of-the-art in compression efficiency
Enables scene updates after archival
Abstract
3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment on storage-constrained devices, two limitations hinder archival use: (1) they compress medium-scale scenes only to the megabyte range, which remains impractical for large-scale scenes or extensive scene collections; and (2) they lack mechanisms to accommodate scene changes after long-term archival. To address these limitations, we propose an Image-Conditioned Gaussian Splat Quantizer (ICGS-Quantizer) that substantially enhances compression efficiency and provides adaptability to scene changes after archiving. ICGS-Quantizer improves quantization efficiency by jointly exploiting inter-Gaussian and inter-attribute correlations and by using shared codebooks across all training scenes, which are then fixed and…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Advanced Data Compression Techniques
