{\epsilon}-Stationary Nash Equilibria in Multi-player Stochastic Graph Games
Ali Asadi, L\'eonard Brice, Krishnendu Chatterjee, K. S. Thejaswini

TL;DR
This paper develops an algorithm to approximate constrained Nash equilibria in multi-player stochastic graph games using $ extepsilon$-Nash equilibria, providing complexity bounds and strategy encoding insights.
Contribution
It extends existing work to compute $ extepsilon$-Nash equilibria with constraints, offering an FNP^NP algorithm and complexity analysis for such problems.
Findings
Algorithm for computing constrained $ extepsilon$-Nash equilibria in stochastic games.
Proved existence of strategies with probabilities bounded below by double-exponential in size.
Established NP-hardness of the decision problem for constrained Nash equilibria.
Abstract
A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an -Nash equilibrium if no player can gain more than by unilaterally deviating from their strategy. In this work, we use -Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies -- strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria -- where each player's payoff must lie within a given interval -- is known to be -complete in such a setting (Hansen and S{\o}lvsten, 2020). We extend this line of work to stationary -Nash equilibria and present an algorithm…
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