MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion
Xuyang Chen, Zhijun Zhai, Kaixuan Zhou, Zengmao Wang, Jianan He, Dong Wang, Yanfeng Zhang, mingwei Sun, R\"udiger Westermann, Konrad Schindler, Liqiu Meng

TL;DR
MeSS introduces a novel pipeline that combines enhanced image diffusion models with geometric priors and control mechanisms to generate high-quality, cross-view consistent outdoor city scenes from mesh models, improving realism and style diversity.
Contribution
The paper presents a new method that improves cross-view consistency in outdoor scene generation by integrating control-based diffusion models with geometric priors and scene reconstruction.
Findings
Outperforms existing methods in geometric alignment.
Produces high-quality, style-consistent outdoor scenes.
Enables diverse scene rendering through relighting and style transfer.
Abstract
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce…
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