Virtual Community: An Open World for Humans, Robots, and Society
Qinhong Zhou, Hongxin Zhang, Xiangye Lin, Zheyuan Zhang, Yutian Chen, Wenjun Liu, Zunzhe Zhang, Sunli Chen, Lixing Fang, Qiushi Lyu, Xinyu Sun, Jincheng Yang, Zeyuan Wang, Bao Chi Dang, Zhehuan Chen, Daksha Ladia, Quang Vinh Dang, Jiageng Liu, Chuang Gan

TL;DR
This paper introduces Virtual Community, an open-world platform for studying human, robot, and society interactions using a physics-based simulator and real-world scenes, enabling new research challenges.
Contribution
The paper presents Virtual Community, a scalable, open-source multi-agent simulation platform grounded in real-world scenes for studying embodied social intelligence.
Findings
Evaluated baseline methods on community planning and robot collaboration challenges.
Demonstrated the platform's ability to simulate complex multi-agent interactions.
Highlighted the challenges in open-world multi-agent reasoning and cooperation.
Abstract
The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual Community-an open-world platform for humans, robots, and society-built on a universal physics engine and grounded in real-world 3D scenes. With Virtual Community, we aim to enable the study of embodied social intelligence at scale. To support these, Virtual Community features: 1) An open-source multi-agent physics simulator that supports robots, humans, and their interactions within a society; 2) A large-scale, real-world aligned community generation pipeline, including vast outdoor space, diverse indoor scenes, and a community of grounded agents with rich characters and appearances. Leveraging Virtual Community, we propose two novel challenges. The…
Peer Reviews
Decision·ICLR 2026 Poster
1. Scope & Unification – A rare integration of city-scale environments, human–robot co-presence, and social graphs with time-aligned schedules, enabling questions that neither indoor-only simulators nor purely social agents can address. 2. Real-world Grounding at Scale – Uses real geographic data and a generative pipeline to create semantically rich, traversable outdoor/indoor spaces (transport, buildings, POIs). This improves task relevance for long-horizon planning. 3. Well-defined Benchmarks
1. Over-claim on “physical realism.” The implementation appears primarily rigid-body + contact with kinematic attach/detach for human–object/vehicle interactions. There is limited validation of compliant contact, actuator dynamics, deformables/fluids, or grasp stability. The current evidence supports physics-enabled rather than physically real. 2. Manipulation relies on oracle priors; RL underperforms. Success rates drop notably without oracle grasps; end-to-end RL struggles in sparse, long-hor
1) Significance (human-robot interaction and embodied social intelligence are crucial research topics). 2) The work advances the capabilities for embodied social intelligence simulation and research.
1) The main weakness is work presentation quality (sentence formulation and writing style). While the paper's contributions are valuable, the clarity and style of the writing could be improved to reflect the quality of the underlying work better. A couple of comments: - L33-36: Not clear how performed experiments (evaluation of baselines on introduced tasks) help to answer questions raised in the abstract: how robots cooperate or compete, how humans form social relations and communities and how
1. It is clear to me that the authors took a lot of time to polish this paper, as well as their accompanying website and codebase. In particular, I am impressed with the level of care taken to document the code and make it easy for folks to get started with Virtual Community. 1. The generation pipeline makes a lot of sense. In particular, I appreciate the use of LLMs to generate the agents automatically. It is nice that the resulting environment only requires a single GPU to run e
I honestly could not find any major weaknesses with the paper. I have left various minor comments and questions below.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Automated Systems
