Scaling Whole-body Multi-contact Manipulation with Contact Optimization
Victor Lev\'e, Jo\~ao Moura, Sachiya Fujita, Tamon Miyake, Steve Tonneau, Sethu Vijayakumar

TL;DR
This paper introduces a gradient-based optimization framework for scalable whole-body manipulation in humanoid robots, utilizing a novel surface representation to efficiently plan contact points and significantly improve planning speed.
Contribution
It presents a new surface representation enabling closed-form proximity computation and a cost function for efficient, scalable whole-body manipulation planning.
Findings
Achieves 77% faster planning times compared to existing methods.
Successfully demonstrates real-world manipulation of boxes by a humanoid robot.
Solves problems previously unaddressed by traditional discrete sampling approaches.
Abstract
Daily tasks require us to use our whole body to manipulate objects, for instance when our hands are unavailable. We consider the issue of providing humanoid robots with the ability to autonomously perform similar whole-body manipulation tasks. In this context, the infinite possibilities for where and how contact can occur on the robot and object surfaces hinder the scalability of existing planning methods, which predominantly rely on discrete sampling. Given the continuous nature of contact surfaces, gradient-based optimization offers a more suitable approach for finding solutions. However, a key remaining challenge is the lack of an efficient representation of robot surfaces. In this work, we propose (i) a representation of robot and object surfaces that enables closed-form computation of proximity points, and (ii) a cost design that effectively guides whole-body manipulation planning.…
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Taxonomy
TopicsRobot Manipulation and Learning · Muscle activation and electromyography studies · Virtual Reality Applications and Impacts
