From Screen to Stage: Kid Cosmo, A Life-Like, Torque-Controlled Humanoid for Entertainment Robotics
Havel Liu, Mingzhang Zhu, Arturo Moises Flores Alvarez, Yuan Hung Lo, Conrad Ku, Federico Parres, Justin Quan, Colin Togashi, Aditya Navghare, Quanyou Wang, Dennis W. Hong

TL;DR
This paper introduces Kid Cosmo, a humanoid robot designed for entertainment, capable of fluid, life-like motion and character embodiment, highlighting its system architecture, challenges, and initial stability results.
Contribution
The paper presents a novel entertainment humanoid robot with torque-controlled actuators, emphasizing lifelike motion and character imitation, which is a departure from traditional functional robots.
Findings
Demonstrated stable locomotion during complex movements
Showcased lifelike motion generation aligned with character design
Validated system architecture for entertainment-focused humanoids
Abstract
Humanoid robots represent the cutting edge of robotics research, yet their potential in entertainment remains largely unexplored. Entertainment as a field prioritizes visuals and form, a principle that contrasts with the purely functional designs of most contemporary humanoid robots. Designing entertainment humanoid robots capable of fluid movement presents a number of unique challenges. In this paper, we present Kid Cosmo, a research platform designed for robust locomotion and life-like motion generation while imitating the look and mannerisms of its namesake character from Netflix's movie The Electric State. Kid Cosmo is a child-sized humanoid robot, standing 1.45 m tall and weighing 25 kg. It contains 28 degrees of freedom and primarily uses proprioceptive actuators, enabling torque-control walking and lifelike motion generation. Following worldwide showcases as part of the movie's…
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Taxonomy
TopicsReinforcement Learning in Robotics
