XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR
Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Gerd Bruder, Joseph J. LaViola Jr., Gregory F. Welch

TL;DR
This paper proposes an XR-first framework for efficient task switching in extended reality environments, addressing limitations of current window-based metaphors and aiming to improve user productivity in spatially rich XR applications.
Contribution
It introduces a conceptual framework for XR-centric context switching, guiding future research to develop more effective spatial and interaction paradigms in XR.
Findings
Highlights limitations of current window-based XR interfaces.
Proposes a user-centric XR-first paradigm for task switching.
Encourages future development of spatially aware XR interfaces.
Abstract
A core component of completing tasks efficiently in computer-supported knowledge work is the ability for users to rapidly switch their focus (and interaction) across different applications using various shortcuts and gestures. This feature set has been explored in research, and several modern consumer extended reality (XR) headsets now support loading multiple applications windows at once. However, many XR applications that are useful for knowledge work involve rich spatial information, which window-based metaphors do not sufficiently represent nor afford appropriate interaction. In modern XR headsets, such immersive applications run as siloed experiences, requiring the user to fully exit one before starting another. We present a vision for achieving an XR-first, user-centric paradigm for efficient context switching in XR to encourage and guide future research and development of XR…
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Taxonomy
TopicsAugmented Reality Applications · Distributed and Parallel Computing Systems · IoT and Edge/Fog Computing
