Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
Zheng Zhou, Jia-Chen Zhang, Yu-Jie Xiong, Chun-Ming Xia

TL;DR
This paper introduces a novel optimization framework for 3D Gaussian splatting that combines multisample anti-aliasing with dual geometric constraints, significantly enhancing detail preservation and sharpness in real-time view synthesis.
Contribution
It proposes an integrated system that reduces aliasing artifacts and enforces geometric regularization, improving the quality of 3D reconstructions with high-frequency details.
Findings
Achieves state-of-the-art detail preservation in benchmarks.
Improves SSIM and LPIPS metrics over baseline methods.
Maintains real-time rendering efficiency.
Abstract
Recent advances in 3D Gaussian splatting have significantly improved real-time novel view synthesis, yet insufficient geometric constraints during scene optimization often result in blurred reconstructions of fine-grained details, particularly in regions with high-frequency textures and sharp discontinuities. To address this, we propose a comprehensive optimization framework integrating multisample anti-aliasing (MSAA) with dual geometric constraints. Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components. The framework introduces two constraints: (a) an adaptive weighting strategy that prioritizes under-reconstructed regions through dynamic gradient analysis, and (b) gradient differential constraints enforcing geometric regularization at object boundaries. This targeted optimization…
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