Training Spatial Ability in Virtual Reality
Yiannos Demetriou, Manasvi Parikh, Sara Eskandari, Westley Weimer, Madeline Endres

TL;DR
This study demonstrates that a structured VR course can effectively teach spatial reasoning skills to STEM students, achieving comparable results to traditional methods in a shorter time frame, with high student enjoyment and low cybersickness.
Contribution
It is the first to develop and evaluate a fully-structured VR spatial skills course, showing comparable effectiveness to traditional methods in a condensed format.
Findings
VR course led to significant spatial ability gains
No significant difference between VR and traditional courses in outcomes
Students reported high enjoyment and low cybersickness in VR
Abstract
Background: Spatial reasoning has been identified as a critical skill for success in STEM. Unfortunately, under-represented groups often have lower incoming spatial ability. Courses that improve spatial skills exist but are not widely used. Virtual reality (VR) has been suggested as a possible tool for teaching spatial reasoning since students are more accurate and complete spatial tasks more quickly in three dimensions. However, no prior work has developed or evaluated a fully-structured VR spatial skills course. Objectives: We seek to assess the effectiveness of teaching spatial reasoning in VR, both in isolation as a structured training curriculum and also in comparison to traditional methods. Methods: We adapted three modules of an existing pencil-and-paper course to VR, leveraging educational scaffolding and real-time feedback in the design. We evaluated our three-week course in a…
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