TL;DR
This survey reviews recent advances in 3D Gaussian Splatting, focusing on its applications in segmentation, editing, and generation, highlighting methods, datasets, and trends in the field.
Contribution
It categorizes 3DGS applications into core tasks, summarizes methods and datasets, and provides a comprehensive overview of recent progress and emerging trends.
Findings
3DGS enables real-time, high-fidelity rendering for view synthesis.
Applications include segmentation, editing, and generation with shared design principles.
A GitHub repository of resources supports ongoing research.
Abstract
In the context of novel view synthesis, 3D Gaussian Splatting (3DGS) has recently emerged as an efficient and competitive counterpart to Neural Radiance Field (NeRF), enabling high-fidelity photorealistic rendering in real time. Beyond novel view synthesis, the explicit and compact nature of 3DGS enables a wide range of downstream applications that require geometric and semantic understanding. This survey provides a comprehensive overview of recent progress in 3DGS applications. It first reviews the reconstruction preliminaries of 3DGS, followed by the problem formulation, 2D foundation models, and related NeRF-based research areas that inform downstream 3DGS applications. We then categorize 3DGS applications into three foundational tasks: segmentation, editing, and generation, alongside additional functional applications built upon or tightly coupled with these foundational…
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