Generative Modeling with Multi-Instance Reward Learning for E-commerce Creative Optimization
Qiaolei Gu, Yu Li, DingYi Zeng, Lu Wang, Ming Pang, Changping Peng, Zhangang Lin, Ching Law, Jingping Shao

TL;DR
This paper introduces GenCO, a novel framework combining generative modeling and multi-instance reward learning to optimize creative combinations in e-commerce advertising, significantly boosting revenue.
Contribution
The paper presents a new two-stage architecture that efficiently generates and refines creative combinations using reinforcement learning and multi-instance reward attribution, addressing the large search space challenge.
Findings
Increased advertising revenue on a leading e-commerce platform.
Effective exploration and refinement of creative combinations.
Release of a large-scale industrial dataset for research.
Abstract
In e-commerce advertising, selecting the most compelling combination of creative elements -- such as titles, images, and highlights -- is critical for capturing user attention and driving conversions. However, existing methods often evaluate creative components individually, failing to navigate the exponentially large search space of possible combinations. To address this challenge, we propose a novel framework named GenCO that integrates generative modeling with multi-instance reward learning. Our unified two-stage architecture first employs a generative model to efficiently produce a diverse set of creative combinations. This generative process is optimized with reinforcement learning, enabling the model to effectively explore and refine its selections. Next, to overcome the challenge of sparse user feedback, a multi-instance learning model attributes combination-level rewards, such…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
