Multidimensional Budget-Feasible Mechanism Design
Rian Neogi, Kanstantsin Pashkovich, Chaitanya Swamy

TL;DR
This paper extends budget-feasible mechanism design to a multidimensional setting where players hold sets of items, introduces new benchmarks and mechanisms, and provides approximation guarantees for complex valuation functions.
Contribution
It introduces the first approximation guarantees for multidimensional budget-feasible mechanisms, addressing limitations of single-dimensional benchmarks and proposing new mechanisms.
Findings
Established an impossibility result for standard benchmarks.
Proposed a new benchmark, $OPT_{Bench}$, for meaningful comparisons.
Designed mechanisms achieving constant-factor approximations for XOS valuations.
Abstract
In budget-feasible mechanism design, a buyer wishes to procure a set of items of maximum value from self-interested players. We have a valuation function , where is the set of all items, where specifies the value obtained from set of items. The entirety of current work on budget-feasible mechanisms has focused on the single-dimensional setting, wherein each player holds a single item and incurs a private cost for supplying item . We introduce multidimensional budget feasible mechanism design: the universe is now partitioned into item-sets held by the different players, and each player incurs a private cost for supplying the set of items. A budget-feasible mechanism is a mechanism that is truthful, and where the total payment made to the players is at most some given budget . The goal…
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