DASC: Depth-of-Field Aware Scene Complexity Metric for 3D Visualization on Light Field Display
Kamran Akbar, Robert Bregovic, Federica Battisti

TL;DR
This paper introduces the DASC metric to quantify scene complexity in light field displays, enabling better control of depth of field rendering to optimize visual quality and reduce artifacts.
Contribution
The study proposes a novel scene complexity metric considering geometrical and positional factors specific to light field displays, and develops a model to predict preferred blurriness levels based on user preferences.
Findings
DASC effectively characterizes scene complexity for light field displays.
The model accurately predicts user-preferred blurring levels.
Subjective studies validate the correlation between DASC and perceived quality.
Abstract
Light field display is one of the technologies providing 3D immersive visualization. However, a light field display generates only a limited number of light rays which results in finite angular and spatial resolutions. Therefore, 3D content can be shown with high quality only within a narrow depth range notated as Depth of Field (DoF) around the display screen. Outside this range, due to the appearance of aliasing artifacts, the quality degrades proportionally to the distance from the screen. One solution to mitigate the artifacts is depth of field rendering which blurs the content in the distorted regions, but can result in the removal of scene details. This research focuses on proposing a DoF Aware Scene Complexity (DASC) metric that characterizes 3D content based on geometrical and positional factors considering the light field display's DoF. In this research, we also evaluate the…
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